Steampunk or Clockpunk? Take your pick!


Abney Park's Airship Pirates RPG is an exciting, cinematic game based on the songs of renowned Seattle-based steampunk band, Abney Park. Featuring glorious full-colour artwork, Airship Pirates takes you into the alternate post-apocalyptic world of 2150. Join the crew of a pirate airship as it sets sail from the flying cities of the Skyfolk, high above a beast-haunted wilderness criss-crossed by the trails of the Neobedouin tribes and the squalid Neovictorian cities of the dreaded Emperor Victor Hypocrates III. Fire broadsides at your enemies! Loot the technology of a lost age! Travel in time! Whether you're a disgraced air navy captain, a clockwork courtesan, a nomadic beast dancer, or any one of countless other professions, it's a pirate's life for you!

Clockwork & Chivalry 2nd Edition is a grim and gritty game of mud, blood, mayhem and magick, set in an alternate 17th century England plunged into civil war. As Oliver Cromwell and his gigantic clockwork war machines fight against the cavalier-alchemists of Prince Rupert, ordinary folk struggle for survival, split into a myriad political and religious factions. Magickal pollution taints the land, waking creatures long dismissed as legends; obsessive scientists make wild discoveries; crazed inventors create mad machines. In a world where every man is against his brother, can you and your fellow adventurers, armed only with musket, sword and magick, hold back the tide of war? Now featuring the Renaissance rules system, the 2nd Edition Core Rulebook is a complete game in itself, and will will be supported by numerous supplements in 2012.

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PDF available

The PDF of the Kingdom & Commonwealth Omnibus I for Clockwork & Chivalry 2nd Edition is now available!

Adventure Omnibus Available Now!

We’re pleased to announce that the Kingdom & Commonwealth Omnibus I is now available for Clockwork & Chivalry 2nd Edition. Containing the first two adventures in the epic Kingdom & Commonwealth campaign, The Alchemist’s Wife and Thou Shalt Not Suffer, the book takes your Adventurers across war-torn England, from Oxford to Cambridge, in the middle of a deadly winter on the track of a missing person, then onward to witch-haunted Cornwall for a showdown with the Witch Queen herself. Fully updated and revised for the Renaissance rules, the adventures have been expanded and polished (with our patent clockwork adventure polisher!), new illustrations added, and the whole book reset to match the 2nd Edition rulebook. It’s available any day now from your local game store, or directly from our publisher, Cubicle 7 Entertainment.

Review!

There’s a very nice review of Clockwork & Chivalry Core Rulebook 2nd Edition by Rory H. over on RPGNow.com!

“If you were a fan of the first two editions of Warhammer Fantasy Roleplay, then you’ll love this. The OpenQuest based rules are well modeled to the genre, and this really is a meaty, well laid out book. There is a rich vein of British black humor, some thoughtful magic systems (Alchemy, Witchcraft and Clockwork inventions), and the society of the setting is well illustrated through a multitude of Career choices, and political factions. The history of the English Civil war is also well researched, although I must stress this is very much a fantasy setting, rather than a pure historical game. With some good adventures in the back to get going, and a set of Campaign supplements that are on a par with Warhammer’s Enemy Within campaign, there is a lot of fun to be had in this game. I only wish they could have called it something a bit more dramatic sounding…..like Warhammer, f’rinstance….”

Award!

We’re pleased to announce that Abney Park’s Airship Pirates RPG has won Best Game award in the Steampunk Chronicle Reader’s Choice Awards!

CONfusion

Peter Cakebread & Ken Walton will be guests at CONfusion, Keele University, 15-17th June 2012, talking about start-ups and indie development; covering how they set up their own company and the inspiration that allowed them to create these systems. They might even run a game or two, too…