Our second adventure supplement has been reviewed at Roleplayers Chronicle. “…a vivid storyline, appealing encounters, great adventuring opportunities, and a wealth of source material…” 9/10
Our own Peter Cakebread is interviewed about Clockwork & Chivalry, gaming, creativity and the benefits of cheese, by Byron and Liz on the Rho Phi Gamma podcast.
Our latest supplement, Thou Shalt Not Suffer, is now available as a PDF. The second volume of the Kingdom & Commonwealth campaign, it can also be played as a standalone adventure, and contains extensive background information on Cornwall, as well as two new Professions, a new Faction and new rules and spells for Witchcraft. Get it here!

“The Alchemist’s Wife is a wonderful blend of source material, campaign plot-hooks, and adventuring; all brought to life within a well-done layout containing valuable maps, 17th century illustrations, and a fantastic storyline.”
10 out of 10.
- Roleplayers Chronicle.
P.S. The illustrations aren’t actually 17th century, but are by our artist Tim Rigby!
Thou Shalt Not Suffer, Volume II of the Kingdom & Commonwealth Campaign, is now available from Cubicle 7, and will be appearing in shops in the coming weeks.
There are those who claim that witches don’t exist! They also claim that tales of curses and crop blights, of midnight sabbats and dark conspiracies, are the fevered imaginings of fanatical Witch Finders. Those people have never been to Cornwall.
In that wild and sea-girt land, the Witch Queen rules through sorcery and fear, and the Royalist majority seem to be in thrall to her evil will.
The Adventurers are sent on a mission to this bleak, remote and sinister place, where they must struggle through a maze of witches, wreckers and pirates, miners, fanatics and superstitious peasants, to find the truth behind a growing evil which could swallow up the whole of England.
Thou Shalt Not Suffer can be played as a stand-alone adventure, but also forms the second episode of the epic Kingdom & Commonwealth Campaign for Clockwork & Chivalry. Alongside a complete adventure are new rules for Witchcraft and information on those who practice it.
Requires the RuneQuest II Core Rulebook from Mongoose Publishing and the Clockwork & Chivalry Core Worldbook from Cakebread & Walton and Cubicle 7.