Posts from February 2011

New Release!

The latest adventure for Clockwork & Chivalry is available now (with free PDF!) from Cubicle 7, and should be hitting the streets shortly. An epic adventure, weighing in at 128 pages, in can be run as a standalone, but also forms episode four of the Kingdom & Commonwealth campaign.

…to boldly venture where no gentleman has previously ventured

It’s the talk of the town in the London coffee houses – how everyone’s buying shares in the Company of Gentleman Adventurers Trading into the Moon! In the London docks a ship is being built, designed by Clockwork genius John Wilkins, a ship that can fly. It will be the first vessel ever to leave the shores of Earth and venture to another world – whatever it brings back, the profits are sure to be enormous.

When the Enterprise flaps its mighty wings and ascends into the empyrean, it seems like a perfect example of the superiority of Parliamentarian Clockwork over their Royalist rivals’ Alchemy. Only the Adventurers, their mission aboard the moon-ship a secret at the highest levels, know that they will not be the first to visit the Moon – their nemesis is ahead of them, and up to no good as usual.

As the party face ship-board skullduggery, meet wonders between the worlds and face first contact with an ancient civilisation, the race is on to find the secret of the fifth element – Quintessence.

Requires the RuneQuest II Core Rulebook from Mongoose Publishing and the Clockwork & Chivalry Core Worldbook from Cakebread & Walton/Cubicle 7.

Coming soon from C&W!

Someone screwed the timeline up

It’s 2150. The Earth’s recovering from the Great Apocalypse of 1906.

From the steampunk sky-cities of Isla Aether and High Tortuga come the airship pirates.You hoist the Jolly Roger, spin your propellers and take to the skies. Yours is a life of adventure, plunder and infamy.

The American wilderness lies below. Beast-haunted wastelands are criss-crossed by the tracks of the freedom-loving Neobedouins. Armoured railroads connect the Emperor’s widely scattered domains.

In the walled, fog-shrouded cities, people huddle in forced Victorian squalor, lorded over by the upper classes. The Emperor’s clockwork policemen patrol the streets and the ultimate threat of the Change Cage hangs over those who would rebel. Rising from the dockyards, the frigates of the Imperial Air Navy patrol the clouds, hunting pirates and threatening the sky-cities.

You’ve got an airship. You’ve got a crew. You’ve got one of Doctor Calgori’s fancy chronominautilus devices. All you need now is a good swig of rum (trust us, you’ll need it), and you’re ready to set sail on the winds of time and plunder history itself!

Who knows, maybe you’ll even screw up the timeline some more?

“With a crew of drunken pilots
We’re the only airship pirates
We’re full of hot air and we’re starting to rise
We’re the terror of the skies but a danger to ourselves

From the music of renowned steampunk band Abney Park

From the journals of Captain Robert of the airship HMS Ophelia

From the creators of the Clockwork & Chivalry and Victoriana RPGs

comes the ultimate steampunk role-playing experience…

Propellers in the Dawn, August 2011

http://airshippirates.abneypark.com

Signs & Portents #89

This month’s Signs & Portents (free download) has a Clockwork & Chivalry article by Colin Chapman in it – huzzah! The article is Armes of Battel Part II – an indepth look at ranged weapons and armour for the setting. As an added bonus there’s also a RuneQuest Glorantha adventure by Mr Walton 

http://www.mongoosepublishing.com/ho…84&qsSeries=13